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 Post subject: New Zone
PostPosted: Sun Aug 27, 2006 2:54 pm 
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Joined: Wed May 24, 2006 7:39 am
Posts: 105
Couple of shots of the zone I've started... have used several blend textures to try and smooth out transitions between textures a little more then splating alone... some cases have worked quite well.

Image

Image

It's goin to be a semi-tropical coast line...so the sand areas for the most part are under, or will be under water. Imagine palm trees and ferns..which wil be added later.

K


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 Post subject:
PostPosted: Sun Aug 27, 2006 3:21 pm 
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Graphicanissimus
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Joined: Tue Apr 27, 2004 9:56 pm
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Location: the other side of the moon
thanks for sharing, i'm excited to see more very cool stuff from you in the future!

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 Post subject:
PostPosted: Sun Aug 27, 2006 4:17 pm 
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I've quickly made a palm tree thing and placed some using the tree system... They have lost a lot of thicknes of leaves due to not rendering 2 sided materials...is there an option to turn on back face for textures?

Image

Also I note you are using mesh based grass...is there any plans to add a simple "paint" face the camera sprite billboard system?..simply load up an alpha texture and paint grass.


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 Post subject:
PostPosted: Sun Aug 27, 2006 4:31 pm 
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Programmierdochfix
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Location: Braunschweig
Hey, that really looks cool.
Backface culling is turne on by default. But lets see if I can add an option for that too.

We currently don't have plans for other types of grass. But the grass rendering is based on a PlugIn interface. So one could add different types vegetation renderes as well in the future. I have for example a speedtree renderer, but just as evaluation for speedtree, so I cannot redistribute it.


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 Post subject:
PostPosted: Sun Aug 27, 2006 6:01 pm 
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We used SpeedTree in Crackdown ... it is very nice..

Anyway...this is a river that flows across the zone and ends in a water fall....this is just as it rounds a bend to the coast.

I'm gonna have to upgrade soon I recon..I'm almost at my limit of placables heheh...all good fun and practice though.

Image

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 Post subject:
PostPosted: Sun Aug 27, 2006 6:08 pm 
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Location: Atlanta, GA
sexy...


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 Post subject:
PostPosted: Sun Aug 27, 2006 6:14 pm 
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Graphicanissimus
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Location: the other side of the moon
very sexy indeed!
i can just repeat my saying, thanks for sharing Kaylon! This tentacled terrain looks awesome! How about adding a nice skybox to the scene?

About SpeedTree, we had run animated trees already in the TC it
was really nice to see but it was only for evaluation.
Damn i hated the TreeSpeed editor, it crashed so often for such an expensive tool. :roll: *cough* but some time has past, i dont know how it is today.

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 Post subject:
PostPosted: Sun Aug 27, 2006 7:19 pm 
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i have way too much time on my hands. here's a 6+ meg animated gif of it with a sky and water 8). better to right click/save than follow link.

www.strafed.net/stuff/asdf.gif


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 Post subject:
PostPosted: Sun Aug 27, 2006 7:22 pm 
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That is sweet heheh...excellent :) .... nice colour choice also..think i'll prolly use that idea.


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 Post subject:
PostPosted: Sun Aug 27, 2006 7:41 pm 
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Graphicanissimus
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Location: the other side of the moon
brilliant animation. :)

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 Post subject:
PostPosted: Sun Aug 27, 2006 7:48 pm 
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In case you're curious...

1) duplicated the original layer

2) desaturated the original layer

3) bloom on the new layer (gaussian blur and linear dodge... i think)

4) used http://www.xiberpix.com/SqirlzReflect.html on the image for water. really is an amazing program, and free. you draw the water borders, edit the wave properties and export to animated gif or .avi

5) for the sky... well I hope that's obvious. actually, all of this is probably obvious :)


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 Post subject:
PostPosted: Mon Aug 28, 2006 7:00 pm 
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Programmierdochfix
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Just added an "disable backface culling" option for the terrain rendering plugin.


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 Post subject:
PostPosted: Tue Aug 29, 2006 6:11 am 
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Nice work Kaylon, like the round objects in the scene. Yeap, its just nearly impossible to get the textures to look right when you have a hard transition. Ends up too blocky is your land scape isn't oriented along the vertical or horizontal directions. :(

Texturing an entire section using a large unique base texture is definitely the way to go, I'm thinking of an 8k by 8k or 16k by 16k texture for each sector similar to how the crytek engine does it. 128MB is the minimum now, 256 will be very soon.


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 Post subject:
PostPosted: Thu Aug 31, 2006 9:49 pm 
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Made a wee desktop for me self...thought I'd share...

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 Post subject:
PostPosted: Thu Aug 31, 2006 10:27 pm 
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Graphicanissimus
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Location: the other side of the moon
That's cool, thank's for sharing kaylon. :D
Can we add your work to the wallpaper thread?
I'd really like to put your great work up there.. great scene.. just changing my desktop wallpaper cuz of you 8)

By the way, i decided to make our logo's
available as .png files that you dont need to rip them out any longer. :roll:

http://www.pnp-terraincreator.com/forum ... .php?t=247

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