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 Post subject: Tablet Pressure
PostPosted: Wed May 24, 2006 4:19 pm 
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Joined: Wed May 24, 2006 7:39 am
Posts: 105
Would it be possible to allow the pressure settings of graphics tablets to control the Coveradge Percentage/spaltter of painting textures ?....more pressure...more coveradge etc...

Also, are we able to individually change the scale of the textures used on a terrain or just globaly through the settings menu ?.

Thanks

K


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 Post subject:
PostPosted: Wed May 24, 2006 4:46 pm 
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Graphicanissimus
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Joined: Tue Apr 27, 2004 9:56 pm
Posts: 252
Location: the other side of the moon
Welcome to the forum kaylon. :D

We're on our way to develop the next TC version which will also
include support for pressure sensitive graphic tablets and 3D SpaceMouse navigation through the terrain.

http://www.pnp-terraincreator.com/user. ... on=Planned

At the moment we're thinking about several ways how the TC could benevit of a graphic tablet. Maybe Ralf could say some more detailed information about this soon :D

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 Post subject:
PostPosted: Wed May 24, 2006 4:52 pm 
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Joined: Wed May 24, 2006 7:39 am
Posts: 105
Ooops...sorry for the total noobness there and not searching out the planned features :)... I'll just go hide in a dark corner now...

K


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 Post subject:
PostPosted: Wed May 24, 2006 4:54 pm 
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Graphicanissimus
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Joined: Tue Apr 27, 2004 9:56 pm
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Location: the other side of the moon
dont worry :)

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 Post subject:
PostPosted: Thu May 25, 2006 11:53 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
I'll add some export for graphic tables (wacom compatible) with the next release. The pressure will control the tool size or optionally any of the other tool parameters.

Currently you can only set a global scale factor for the textures. Individual texture scales are not possible at the moment. Individual texture scales would require some basic shaders to work efficiently in a dynamic environment. Currently I'm only using the fixed function pipeline. But today it might be ok to have shader support as prerequisit for the program. So... I'll put this feature on my (never ending) todo list.


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