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 Post subject: BSP Export
PostPosted: Tue Mar 14, 2006 2:13 pm 
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Joined: Tue Mar 14, 2006 1:48 pm
Posts: 1
Location: Neverwhereland
First of all, I would like to say that PnP Terrain Creator is an awesome program that makes it quick and easy to make nice-looking terrains, and I love the program. But, as a user of Dark Basic Pro, I need my environment objects to be complete BSP Worlds. I, and other users of Dark Basic Pro, would appreciate it if a plugIn could be written, or if someone could explain how TC terrains can be used in Dark Basic Pro games.

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 Post subject:
PostPosted: Tue Mar 14, 2006 2:45 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 892
Location: Braunschweig
Hello Sparky and thank you.

Do you have a file format description for me? BSP is a name for a technique not a file format itself. Theoretically it would surely be possible, but I cannot tell how difficult it would be to create such an exporter without knowing the file format.


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PostPosted: Tue Mar 14, 2006 4:00 pm 
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Webmasterix
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Joined: Tue Apr 27, 2004 12:20 pm
Posts: 39
Location: Germany - NRW
hi :)

as far as i know dark basic supports Half-Life 1, Quake 2 and Quake 3 BSP file formats.
Dark Basic Pro Features

i hope this helps *g
Half-Life 1 Source BSP Specifications
Quake 2 BSP Specifications
Quake 3 BSP Specifications


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 Post subject:
PostPosted: Tue Mar 14, 2006 5:58 pm 
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Joined: Thu Feb 17, 2005 6:07 pm
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Location: Atlanta, GA
but... aren't BSP files brushes and not meshes?


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 Post subject:
PostPosted: Tue Mar 14, 2006 9:50 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
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well, maybe,

but in this case binary space partitioning is ment. wikipedia. It is maybe not really the best data structure for larger outdoor scenes, but of course it is possible.

But may I ask another question. Do you want to integrate the models/trees on your terrain into the BSP tree too?


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