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 Post subject: Tunneling
PostPosted: Tue Jul 04, 2006 6:46 am 
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Joined: Thu Jun 15, 2006 8:14 am
Posts: 19
Location: Washington
I understand this would be very difficult to implement programmatically, but I think it would be awesome to be able to construct tunnels, caves, bridges, etc. where there terrain can be build above other terrain.


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 Post subject:
PostPosted: Tue Jul 04, 2006 8:25 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
As a starting point, the next release will have the ability to dig some holes into the ground :)

Thats already finished. So you can create entries for caves.


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 Post subject: That is awesome. :-)
PostPosted: Tue Jul 04, 2006 8:51 am 
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Joined: Thu Jun 15, 2006 8:14 am
Posts: 19
Location: Washington
I imagine, you can create underwater caverns as well?


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 Post subject:
PostPosted: Tue Jul 04, 2006 10:46 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
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Location: Braunschweig
err, no. Only the entries to the caverns. The cavern itself has to be modeled with 3dsmax for example and placed as static object at that entry point.

We already thought about features for building things like caves. But that's something for the far future.


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