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 Post subject: Stealth Texture (invisible)
PostPosted: Sun Feb 24, 2008 4:18 pm 
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Joined: Fri Feb 15, 2008 9:14 pm
Posts: 72
Location: French
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Hello all,

I have a big error for blendenring mapping texture, I have exporte my map in B3D format for an editor realmcrafter, after i'm launch my game and in game my texture is stealth. (look my screen)

I've tested a second solution, i have importe my map in T.E.D terrain editor, and mi map is stealth too.

Bug comming in a b3d mesh


Thanks for help me.


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 Post subject:
PostPosted: Sun Feb 24, 2008 7:00 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 892
Location: Braunschweig
Hi,

I'm either not sure what I'm seeing in these images nor how they should look like. Might it be a problem with the Z-buffer? Or are parts of the terrain placed at a wrong location? Could you add a screenshot from the terrain creator, so I can see, how the terrain should look like?


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 Post subject:
PostPosted: Sun Feb 24, 2008 7:53 pm 
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Joined: Fri Feb 15, 2008 9:14 pm
Posts: 72
Location: French
thanks for your fast reply.

I have forget precise what i have buy the professional version (170euro)
and i am very happy of this softwar, good job !

Image
Image

I have send private message for you, in this, there is the save of the map.
(i have delete static objetcs)

I don't know Z buffer so i'am go to see what it is, and i think, maybe, the probleme come from that.

Can you explicate me how use Z buffer ?

for resume, my probleme is the first primitive don't hide the second primitive (in the screen, the rock don't hide the beach).

sorry for my language i'am french.

thanks for the futur reply.


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 Post subject:
PostPosted: Sun Feb 24, 2008 8:18 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 892
Location: Braunschweig
If you render a pixel to the screen, the Z-buffer contains its distance to the camera. This way it can be avoided that a more distant object overwrites the pixels of a closer object on the screen. However, I don't know how to work with Z-buffers in Realmcrafter or b3d.

Maybe you could try to contact Rofar http://forum.pnp-terraincreator.com/viewtopic.php?t=290 directly. He made a Realmcrafter exporter.


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 Post subject:
PostPosted: Thu Feb 28, 2008 10:54 am 
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Joined: Fri Feb 15, 2008 9:14 pm
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Location: French
okey thank you very much


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