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 Post subject: 8 bit exporting height map RAW
PostPosted: Thu Aug 06, 2009 6:53 pm 
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Joined: Wed May 13, 2009 3:31 am
Posts: 28
Is it possible to export 8 or 16 bits height map RAW? I am using Unity3D game engine rescently ported to PC and it take only 8/16 bits and RAW for PNP is 4.

Thanks


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 Post subject: Re: 8 bit exporting height map RAW
PostPosted: Thu Aug 06, 2009 11:41 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
You can use the "Format" parameter "Word" for 16 and "Byte" for 8 bit RAW export.


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 Post subject: Re: 8 bit exporting height map RAW
PostPosted: Fri Aug 07, 2009 2:21 am 
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I have the community edition, there is only 1,2,4 bits. in the raw.


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 Post subject: Re: 8 bit exporting height map RAW
PostPosted: Fri Aug 07, 2009 6:30 am 
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Programmierdochfix
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Location: Braunschweig
Please read carefully.... 1, 2, 4 Byte (1 Byte = 8 Bit)


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 Post subject: Re: 8 bit exporting height map RAW
PostPosted: Fri Aug 07, 2009 12:30 pm 
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Joined: Wed May 13, 2009 3:31 am
Posts: 28
Ya that work :)
Export to 1 byte, import to 8 bites.

It's not perfect but better, here is the result.


2 byte import 16 dose not work well.


Attachments:
File comment: Imported as Raw in Unity
Sans titre2.JPG [9.02 KiB]
Downloaded 452 times
File comment: PNP
Sans titre.JPG
Sans titre.JPG [ 17.94 KiB | Viewed 3000 times ]
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 Post subject: Re: 8 bit exporting height map RAW
PostPosted: Fri Aug 07, 2009 1:05 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
You loose a lot of detail and therefore quality when using 8 bit format.
Try to use the 16 bit one if possible.


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