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 Post subject: Non Blended Texturing on export direct x
PostPosted: Tue May 19, 2009 8:33 pm 
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In pnp it look all nice and smooth the 2 textures side by side. But when it is exported it is cut. I try hi quality texture exporting, same result.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Wed May 20, 2009 2:43 pm 
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Programmierdochfix
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The x-format does in its native form does not support blended textures (like alphamaps/splatting). It might be possible to use this with shaders for example, but there is no such export in PnP, and I'm not sure if 3drad could import it. The only way to export the texture layer to .x correctly blended is by the use of texture maps and not detail textures.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Wed May 20, 2009 2:50 pm 
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Programmierdochfix
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ogre mesh and b3d file formats support such blending. Collada's dae file format would support it too, but there is currently no exporter. What formats can be read by 3drad? What is the preferred method of rendering terrains with higher texture resolution in 3drad?


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Wed May 20, 2009 6:51 pm 
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Ralf wrote:
ogre mesh and b3d file formats support such blending. Collada's dae file format would support it too, but there is currently no exporter. What formats can be read by 3drad? What is the preferred method of rendering terrains with higher texture resolution in 3drad?



3D rad take only .x


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Fri May 22, 2009 7:57 am 
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Programmierdochfix
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do you have an .x file, which uses blended textures in 3drad? If yes, please send it via email, so I can take a look at it.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Fri May 22, 2009 12:23 pm 
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Ok here is what I have here: texture map, and height deviation. The texture is blurry (don't want that) This file texture is blend. See my next post.
**** ALSO A ROCK FORMATION IN CENTER MAP (THAT I NEVER CREATEd) APPEAR ALL THE TIME ON EACH EXPORTATION ****


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00000_00000.x [1.57 MiB]
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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Fri May 22, 2009 12:52 pm 
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Ok, this one the texture is nice Texture details but NO BLEND. I show a picture of NO BLEND. You can open it with FragMotion to see there is no blend or any application that take .x.
- I enclosed that weird rock formation THAT I NEVER WANTED TO APPEAR in middle of the terrain.

Conclusion:
- So as the post before texture map dose blurry texture but have blend. And create a weid rock formation in middle
- With Texture details, texture is nice, but no blend.

Ok can't get the file out, limit. I will send you a PM.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Sat May 23, 2009 3:17 pm 
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Programmierdochfix
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Well you don't have to send me a file created by pnp for this topic. I thought you could send me a different file with a terrain as you'd like it to be; for example a sample terrain which comes with 3drad. I was just asking you this, in the hope you could send me a .x file, which can be rendered as high texture quality terrrain inside 3drad.

With the x-exporter of pnp you have two options. blended and blurry or not blended and sharp. That's it.

The "weird rock formation THAT I NEVER WANTED TO APPEAR" is the water mark which will disappear as soon as you use a licensed version of pnp.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 10:40 am 
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Any fix of those 2 problems?


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 11:38 am 
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Programmierdochfix
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Problem 1 (blended): Either export using texture maps; you can increase the quality of the texture maps (cp. section 2.4.1.2 in the manual, the parameter "Texturemap pix. per. el."). Or ask the 3drad authors how they can support splatting/alphablended terrains. I searched their forum and I'm afraid there is no easy way of doing this. But I might be wrong.

Problem 2 (weird rock formation): Buy a license of PnP. But do this after you are satisfied with problem 1.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 3:01 pm 
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I think 3D rad just take what it receive. I open the .x in directX viewer and I saw now blending. So it is the PNP exporter that dose not do the blending.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 3:10 pm 
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Programmierdochfix
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As I said: The .x file format DOES NOT SUPPORT BLENDING, so I DON'T EXPORT A BLENDED MESH.

If you want/have to use the .x format: USE TEXTURE MAPS.


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 3:25 pm 
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b3d dose not export into 1 file. And I have no orgre converter. Would you work on blending the .X one day?


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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Tue May 26, 2009 3:29 pm 
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Graphicanissimus
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As long the .x file format dosnt support this feature at all, we wouldnt be able to implement it.. topic closed.
Please dont try to open another thread with the same topic.

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 Post subject: Re: Non Blended Texturing on export direct x
PostPosted: Wed May 27, 2009 8:40 am 
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Programmierdochfix
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Got your file with the sample terrain from 3drad.
As I thought, this is simply a texture mapped terrain and not using alphablended/splatted texturing.

In order to achive a comparable result with pnp, please do the following:

1. Load the terrain to be exported.
2. Open the menu "settings -> 3d view settings".
3. On the "texturing" tab, select a higher texture map resolution (4 for example).
Attachment:
File comment: Settings for the texture map resolution used for rendering and exporting.
texture_map_resolution.png [13.65 KiB]
Downloaded 518 times

4. Close the dialog with "ok" and save the terrain.
5. Export your terrain via the menu "File -> Export", select the "Heightmap to X-file Exporter (PnPTC)" plugin from "Mesh Exporters" section.
6. Select the following (see image below) export settings and export your terrain by clicking "ok". (apply vertex reduction parameters if needed)
Attachment:
File comment: Settings for the .x-file exporter for exporting a sector into one single file using texture maps and no vertex reduction.
x-exporter.png [15.45 KiB]
Downloaded 525 times


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