Welcome, and thanks for your nice words.
Currently there is only one option, by which you can control the poly count. This is the "sector detail size" on the terrain properties dialog. If you use smaller sector sizes like 256, you can still create large sectors by using a larger "Detail element size" (on the terrain properties dialog too), of let's say 3 or 4 which is the horizontal distance between two vertices in meters.
Another way to reduce the poly count of a single mesh is to divide a whole sector into smaller patches during export. So the overall poly count stays the same, but the single meshes are much smaller, which can improve rendering performance if you can cull big portions of a whole sector.
When exporting, the terrain mesh is created from a regular grid. So there is currently no vertex reduction implemented. I had it on my list for the last release, but unfortunately I didn't had enough time to finish it. So it is on the todo list for the next release.
Lastly, until we have a built in vertex reduction, you could perform it on the exported terrain meshes. I don't know a tool which can do this, but the theory of this is known for some time, so I'm sure there is a number of tools out there, which can do this job.
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