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 Post subject: Re: Ogre3D 1.6 export with splatting shader
PostPosted: Fri Jan 22, 2010 10:29 pm 
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Joined: Mon Dec 22, 2008 8:24 pm
Posts: 64
Location: Denmark
I checked with Steve, and it's correct:

5 layers if using PSSM3 shadows, 6 layers otherwise.

Each page can have a different set of textures, but need to be using the same setup.

The only way to overcome this limit would be to write a custom material generator.
Should be fairly straight forward, I think.

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 Post subject: Re: Ogre3D export with splatting shader
PostPosted: Thu Jun 24, 2010 8:55 pm 
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Ralf wrote:
I already mailed jacmoe for sending me the images of his forum post. But I didn't get any response... sorry.

This time the fault is on Ralf and the rest of the PnP TC team.
Unfortunately.

I hope you fix it.

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 Post subject: Re: Ogre3D 1.6 export with splatting shader
PostPosted: Fri Jun 25, 2010 2:22 pm 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
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Location: Braunschweig
Sorry for this, we moved to a new server a couple of days ago. As it seems, some of the attachment files got lost on the way. I restored them; so all images should be back again.


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 Post subject: Re: Ogre3D 1.6 export with splatting shader
PostPosted: Wed Aug 18, 2010 9:35 am 
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Thanks! :)

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