|PnP TerrainCreator - Forum
|07. Poly reducion with blender
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|Author:||Tim [ Fri Jan 19, 2007 10:06 am ]|
|Post subject:||07. Poly reducion with blender|
Blender contains a option to
reduce the poly count of a mesh since version 2.4.
This can be a handy function when your
target engine dosnt support a heightmap format and you're focused
on smaller mesh files for your landscape.
Make sure to import a terrain patch file into blender.
Please read following tutorial how to export .obj files
from PnP TerrainCreator before doing this.
This is how a imported terrain patch file looks like in blender.
Switch to edit mode and click on:
Define the poly reducing level.
Reducing the poly count will surly take
a while and uses a lot of memory.
After blender finished the calculation you
can export the low mesh version of the terrain again.
Further information about this blender function can be found under
http://mediawiki.blender.org/index.php/ ... ng_Scripts
Wikipedia Blender article
A mesh export poly reducer is listed on our
todo list for the next PnP TerrainCreator release.
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