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 Post subject: PnP TerrainCreator STD/CE 1.1.10 available - 01.15.2007
PostPosted: Mon Jan 15, 2007 1:25 am 
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Graphicanissimus
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Joined: Tue Apr 27, 2004 9:56 pm
Posts: 252
Location: the other side of the moon
PnP TerrainCreator STD/CE 1.1.10
just arrived from outer space!

Image

After a long development period we're proud to
release the latest TerrainCreator version. :)

Note:
Huge changes happend on the rendering core.
The program now requires DirectX 9C and a GPU who supports vertex and pixel shader.
Expect a 35 to 40% lower ram consumption and a faster viewport.

Downloadable under:
http://www.pnp-terraincreator.com/downl ... ion=editor


Changelog:
  • Added ground water definition and rendering.
  • Added grass export plugins.
  • Added support for .3ds and .b3d files as static objects, trees, and grasses.
  • Added an "disable backface culling" option to the vegetation renderer.
  • Added possibility to invert exported lightmaps.
  • Added separated settings for the scaling factor, up rotation, and flip axis of grasses and trees.
  • All exported textures can now be flipped vertically.
  • Better readable menu colors.
  • Different tree colors in 2D display.
  • Sound placements of surrounding sectors can now be viewed and edited in 3D.
  • Improved editing capabilities of sound placements in 3D.
  • Activated the 3D environmental sound simulation.
  • Added full-scale, size+1, and flip-y option to RAW export.
  • Added possibility to flip objects, trees, and grasses along one axis.
  • Added possibility to make terrain quads invisible (holes in the terrain).
  • The program now requires DirectX 9C.
  • The program now requires a graphics card which supports vertex and pixel shaders.
  • Larger redesigns of internal data structures (Lower RAM usage, faster loading of sectors, faster set-up of 3D scene, faster rendering on graphics card with small RAM size).
    Bugfixes:
  • Fixed bug #B00035 terrain vanishing at some viewer positions/orientations in 3D view.
  • Fixed bug #B00034 vertical grass position was not update in 3D view when the terrain height below the grass was changed.
  • Fixed bug #B00033 artefacts of the rendered terrain surface at the horizon.
  • Fixed bug #B00032 objects and vegetation sometimes not saved correctly for surrounding sectors.
  • Fixed bug #B00031 corrupted raw heightmap export, when exporting the whole terrain into one file using other data types than float.
  • Fixed bug #B00030 crashing when showing comments in 3D.
  • Fixed bug #B00029 crashing during auto texturing.


Image

have fun
The Team PnP :D

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