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 Post subject: PnP TerrainCreator STD/CE 1.1.8 available - 11.08.2005
PostPosted: Tue Nov 08, 2005 12:42 am 
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Graphicanissimus
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Joined: Tue Apr 27, 2004 9:56 pm
Posts: 252
Location: the other side of the moon
PnP TerrainCreator STD/CE 1.1.8

Finally we did it, the latest version is out after a long
way of development.. so here it is 8)

downloadable under:
http://www.pnp-terraincreator.com/downl ... ion=editor

The main changes and new features in the version 1.1.8:

  • Added 'First Steps' tutorial.
  • Added support for the 3dsmax restrictions on entitiy namings within .3ds files.
  • Added grass editing mode.
  • Added new scene management core with improved rendering performance.
  • Added possibility to load texture, object and vegetation files directly from their root directory without the need to create category folders.
  • Added Ogre XML mesh terrain exporter.
  • Added normalmap exporter.
  • All mesh exporters (x, obj, 3ds, b3d) can now optionally position the sectors globally.
  • All mesh exporters (x, obj, 3ds, b3d) can now optionally use Z as up axis.
  • Added CrystalSpace object manager PlugIn.
  • Added sky rendering system (sky box, sky dome, sky sphere).
  • Added welcome screen.
  • Added lightmap export capabilities.
  • The bitmap and heightmap exporter are now capable to combine the whole terrain into one file (if it isn't too large).
  • Added a template based scene exporter (Crystal Space 3D).
  • Added crash reporting system.
  • Added real value scaling factor for mesh exporters (x, obj, 3ds, b3d).
  • Sped up rendering performance of object and vegetation manager PlugIns (added texture resource manager).
  • Added support for more bitmap export formats (jpg, png, dds, dib, hdr).
  • Added .obj support within object manager.
  • Added .obj support within vegetation manager.
  • Added sector import functionality (RAW, HFF (L3DT) and Bitmap files).
  • Added possibility to use userdefined overlay textures.
  • Improved object/tree/sound positioning and orientation possibilities.
  • Added tree preview in forest definition.
  • Added 3D texture picking.
  • Added grouping of exporter PlugIns in selection dialog.
  • All exporter PlugIns now have the ability to create smaller patches of a sector.
  • Added the possibility for smaller sectors (256x256, 512x512 and 1024x1024).
  • Added horizontal scaling factor (user defined heightmap element size).
  • Fixed bug #B00022 Wrong texture map creation for surrounding sectors.
  • Fixed bug #B00021 Wrong terrain texturing if new texture files are added.
  • Fixed bug #B00020 In some situations object/tree placements where not adapted to terrain height changes.
  • Fixed bug #B00019 Filter execution in some situations freezes the program.
  • Fixed bug #B00018 Editing of surrounding sectors in 3D sometimes failes.
  • Fixed bug #B00017 2D map scrolling with space key not working in sound and vegetation mode.
  • Fixed bug #B00016 3D navigation map not updated with sector change.


have fun and enjoy the release
The Team PnP :D


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