PnP TerrainCreator - Forum

The PnP TerrainCreator Forum
It is currently Mon May 21, 2018 6:51 pm

All times are UTC

Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: PnP TerrainCreator STD/CE 1.1.8 available - 11.08.2005
PostPosted: Tue Nov 08, 2005 12:42 am 
User avatar

Joined: Tue Apr 27, 2004 9:56 pm
Posts: 252
Location: the other side of the moon
PnP TerrainCreator STD/CE 1.1.8

Finally we did it, the latest version is out after a long
way of development.. so here it is 8)

downloadable under: ... ion=editor

The main changes and new features in the version 1.1.8:

  • Added 'First Steps' tutorial.
  • Added support for the 3dsmax restrictions on entitiy namings within .3ds files.
  • Added grass editing mode.
  • Added new scene management core with improved rendering performance.
  • Added possibility to load texture, object and vegetation files directly from their root directory without the need to create category folders.
  • Added Ogre XML mesh terrain exporter.
  • Added normalmap exporter.
  • All mesh exporters (x, obj, 3ds, b3d) can now optionally position the sectors globally.
  • All mesh exporters (x, obj, 3ds, b3d) can now optionally use Z as up axis.
  • Added CrystalSpace object manager PlugIn.
  • Added sky rendering system (sky box, sky dome, sky sphere).
  • Added welcome screen.
  • Added lightmap export capabilities.
  • The bitmap and heightmap exporter are now capable to combine the whole terrain into one file (if it isn't too large).
  • Added a template based scene exporter (Crystal Space 3D).
  • Added crash reporting system.
  • Added real value scaling factor for mesh exporters (x, obj, 3ds, b3d).
  • Sped up rendering performance of object and vegetation manager PlugIns (added texture resource manager).
  • Added support for more bitmap export formats (jpg, png, dds, dib, hdr).
  • Added .obj support within object manager.
  • Added .obj support within vegetation manager.
  • Added sector import functionality (RAW, HFF (L3DT) and Bitmap files).
  • Added possibility to use userdefined overlay textures.
  • Improved object/tree/sound positioning and orientation possibilities.
  • Added tree preview in forest definition.
  • Added 3D texture picking.
  • Added grouping of exporter PlugIns in selection dialog.
  • All exporter PlugIns now have the ability to create smaller patches of a sector.
  • Added the possibility for smaller sectors (256x256, 512x512 and 1024x1024).
  • Added horizontal scaling factor (user defined heightmap element size).
  • Fixed bug #B00022 Wrong texture map creation for surrounding sectors.
  • Fixed bug #B00021 Wrong terrain texturing if new texture files are added.
  • Fixed bug #B00020 In some situations object/tree placements where not adapted to terrain height changes.
  • Fixed bug #B00019 Filter execution in some situations freezes the program.
  • Fixed bug #B00018 Editing of surrounding sectors in 3D sometimes failes.
  • Fixed bug #B00017 2D map scrolling with space key not working in sound and vegetation mode.
  • Fixed bug #B00016 3D navigation map not updated with sector change.

have fun and enjoy the release
The Team PnP :D


Image Image

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: