PnP TerrainCreator - Forum

The PnP TerrainCreator Forum
It is currently Sun Sep 24, 2017 7:27 pm

All times are UTC




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: x64 exporter?
PostPosted: Fri May 21, 2010 4:27 pm 
Offline

Joined: Fri Mar 07, 2008 8:21 pm
Posts: 62
I'm running into out of memory issues when exporting large texturemaps. My PC has 8GB and is running Win7 x64. If I push 8 Texmap Pixel per el, I will get intermittant out of memory errors. I've never been able to export 16 Texmap Pixel per el.

Is there an x64 version of PNP available?

Thanks!

_________________
Windows 7 x64 / Intel Core i5 / 8GB RAM / Nvidia 260 Black Edition / 28" 1920x1200 LCD
http://artifact.paydirtsoftware.com


Top
 Profile  
 
 Post subject: Re: x64 exporter?
PostPosted: Wed May 26, 2010 8:19 am 
Offline
Programmierdochfix
User avatar

Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
Hi, no there is no 64bit version of the TC available. And this is currently not planned.
However, I'll give it a test if we can build it for 64bit without running into too many problems.


Top
 Profile  
 
 Post subject: Re: x64 exporter?
PostPosted: Wed May 26, 2010 12:29 pm 
Offline

Joined: Fri Mar 07, 2008 8:21 pm
Posts: 62
Thanks much! Would it be easier to separate the exporter and make it x64?

_________________
Windows 7 x64 / Intel Core i5 / 8GB RAM / Nvidia 260 Black Edition / 28" 1920x1200 LCD
http://artifact.paydirtsoftware.com


Top
 Profile  
 
 Post subject: Re: x64 exporter?
PostPosted: Wed May 26, 2010 12:47 pm 
Offline
Programmierdochfix
User avatar

Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
Well, it will not be possible to load a 64 bit dll into the address space of a 32 bit application.
As I wrote in another thread, I'll also have to optimize the memory management for larger textures.


Top
 Profile  
 
 Post subject: Re: x64 exporter?
PostPosted: Thu Jun 27, 2013 7:44 am 
Offline

Joined: Thu Jun 27, 2013 6:45 am
Posts: 1
It's supposed to handle much more polygons and have more "modern" features that the Blender one!
I never used it, I'm a programmer illiterate!
That's why Blender is FANTASTIC to me!

_________________
gilroy


Top
 Profile  
 
 Post subject: Re: x64 exporter?
PostPosted: Wed Dec 03, 2014 6:59 pm 
Offline

Joined: Wed Dec 03, 2014 6:14 pm
Posts: 1
I'll give it a test if we can build it for 64bit without running into too many problems.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron