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 Post subject: Crystal Space Exporter
PostPosted: Sun Aug 09, 2009 5:19 am 
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Joined: Tue Aug 04, 2009 3:53 am
Posts: 15
Hi,

I've written an exporter plugin for Crystal Space.

Compiled dll and source are available here:
http://www.xordan.com/PnPTCCrystalSpaceExportPlugIn.zip

It currently supports terrain export (with scaling option), plus an option to create a basic world file allowing for quick preview of the terrain.

No manual alterations are required after export, the plugin packages everything ready to run.

Right now it only supports version 1.9 of CrystalSpace, mostly because of the terrain shader needed.
This shader supports the use of up to 11 textures per patch.

Preview of exported demo2 map:

http://www.xordan.com/terrain2.jpg
http://www.xordan.com/terrain3.jpg
http://www.xordan.com/terrain4.jpg
http://www.xordan.com/terrain5.jpg
http://www.xordan.com/terrain6.jpg

I will probably continue to maintain this, so any feature requests here.

I have plans to improve the normal map export - so it generates a single normal map for each patch based on supplied normal map textures.
I kinda need the ability to specify a normal map for each texture in PnP first, but I can probably work my way around that.

Enjoy :)


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 Post subject: Re: Crystal Space Exporter
PostPosted: Sun Aug 09, 2009 10:09 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
Hey, that's great. Thank you very much for sharing this exporter.


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 Post subject: Re: Crystal Space Exporter
PostPosted: Sun Aug 16, 2009 7:39 pm 
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Joined: Tue Aug 04, 2009 3:53 am
Posts: 15
Hi,

Is there any chance that this can get included in the next version (I sent an email asking, don't know if it was read yet)?


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 Post subject: Re: Crystal Space Exporter
PostPosted: Mon Aug 17, 2009 9:36 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
Hi, I would be very happy to include this plugin. Please see mail.


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 Post subject: Re: Crystal Space Exporter
PostPosted: Fri Aug 21, 2009 11:09 pm 
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Joined: Tue Aug 04, 2009 3:53 am
Posts: 15
Sorry to poke if you're just busy, wanted to check you got my replies :)

Ty


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 Post subject: Re: Crystal Space Exporter
PostPosted: Sat Aug 22, 2009 9:18 am 
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Programmierdochfix
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Joined: Tue Apr 27, 2004 12:53 pm
Posts: 891
Location: Braunschweig
Sorry for this. At the moment it is really a pain....
Hoping next month it will be better again.
But in the meantime I answered your mail.


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 Post subject: Re: Crystal Space Exporter
PostPosted: Sat Aug 22, 2009 11:18 am 
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Joined: Tue Aug 04, 2009 3:53 am
Posts: 15
np :) I replied again. Hope things get better for you.


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 Post subject: Re: Crystal Space Exporter
PostPosted: Wed Nov 02, 2011 5:46 am 
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Joined: Sat Oct 29, 2011 1:57 pm
Posts: 3
CS is a "real game engine , like the "big" ones ( as said in the main page)!
It's supposed to handle much more polygons and have more "modern" features that the Blender one!
I never used it, I'm a programmer illiterate!
That's why Blender is FANTASTIC to me!

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